Multiplayer
As a statements on the current progress, we are happy to announce a first multiplayer connection . As other game subsystems (like inventory, AI, weapons, destructible environment, etc.) are getting ready we needed a multiplayer at some point. We are really concerned about a balance of the game and a possibility to test various game features.
Today, 02/15/2012, the first connection over 430 km was established! Two players meet on the battlefield!
As you can see on the screenshot, there is no weapon attached, no textures and buildings are on the map. It was just a proof-of-concept connection. We run around each other, earned +1500 of the positive development energy and sworn that tomorrow we will enable weapons to-shoot-that-impudent-guy. Actually it was a fun! Really.
Currently there are two multiplayer options in the menu: a hot seat and a lan connection. We discuss ideas about getting centralized servers too. If you are an expert in this field we would be happy to hear your advice.
Also we are still REALLY in a need of 2D artists and designers. All other team members are welcome too. We have a great possibility, great ideas and great team. If there were more people in the crew, we would have a great speed of the development too.









